Top 10k strings from Manic Miner Game Designer & Editor v8.0 (1988)(R.D. Foord Software)(Side A).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
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4 linea=linea+8
4 linea,cola;
3 attr=line*32
3 A,(EUGHGT)
3 ,cola;y$(3
3 +col+22528
3 )+(line*32
3 (o+(line*32
2 rf`VfVVQ`QQVfVV
2 linea,cola;"
2 line,col;"
2 cola=b-linea*32
2 col=(col-1
2 col=(col+1
2 POINTER=65047
2 NZ,CKCHEAT
2 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
2 C`!4P1!P7aP(
2 ;"SELECT SPRITE (1-8)"
2 ;" "''" ":
2 ;" Correct
2 ;" ";
2 2rs2LM2LM2
2 2fg2VW2@A2
2 +cola+linea*32
2 )-linea*32
2 (o+obpos+3
2 (o+obpos+2
2 (o+obpos+1
2 $0!Q0$1 B
1 y1,x1;" ":
1 u$=(" Thro' block "
1 sprite des@"
1 sc>fc)+(sl*32
1 sc<fc)+(sl*32
1 sc<fc)+(fl*32
1 rf`VfVVQ`QQVVVV
1 pok=((pon-1
1 pointer=pointer+2
1 peek=(16384
1 paper1=paper1-8
1 paper1;" ";
1 paper1;" "
1 obpos=obpos+5
1 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o
1 n$=b$+a$+b$
1 mmdes
1 m);("UP =
1 line=line-(i$=
1 line,col;"*
1 line,col-1
1 line,col+2
1 ink1=x-paper1*8
1 h$="Enter attributes for "
1 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g
1 fc>sc)+(sl*32
1 fc>sc)+(fl*32
1 fc<sc)+(fl*32
1 cola=cola-cd:
1 cola=cola+cd:
1 col=col-(i$=
1 ause/SPACE"
1 attr=22816
1 attr=22528
1 Z=Willy Pos.
1 Z=Screen Title
1 Z=Save Game
1 Z=Exit Graphic
1 Z,CKNXCHTv
1 Y=Y+(Z$="x")-(Z$="w")+(Z$="z")+(Z$="c")-(Z$="q")-(Z$="e")
1 Y1,X1;" ":
1 X=X+(Z$="d")-(Z$="a")+(Z$="c")+(Z$="e")-(Z$="z")-(Z$="q")
1 SAVING ";N$;" "
1 Please wait.
1 PfgPVW2VW2
1 PLEASE ENTER FILENAME:-
1 NZ,NXSHEETz
1 NZ,NEWHGH(
1 NZ,LPDEAD1
1 NC,CKCHEAT
1 MMDES#7
1 IX,CHEATDT:
1 HL,SCORBUFP
1 HL,HGHSCOR
1 DE,SCORBUF
1 DE,MANDAT+64
1 DE,HGHSCORZ
1 DE,0BAE0Hr
1 D);("UNDRAW=
1 Created with Ramsoft MakeTZX
1 BC,0F7FEHN
1 BC,0EFFEHh
1 B$=A$(Z)+B$
1 AIR00000000000000000000High Score 000000 Score 000000GameOver
1 A. . . . * * * * * * * * MANIC MINOR #2 * *
1 A,(EUGHGT)X
1 A,(CHEAT)>
1 @ PHTRUfff
1 ?f~~ff~~fB
1 =test sprite"
1 =CLEAR GRID :
1 ='SAVE' code :
1 ;("Background
1 ;(" DRAW=
1 ;'" ";:
1 ;"Use the cursor keys."
1 ;"Use cursor keys to move sprite then press key ~z~ to set sprite.":
1 ;"SPRITE:";Q
1 ;"SELECT TO SPRITE (1-8)"
1 ;"Q W E \|/ A-+-D /|\ Z X C"((a*5
1 ;"Press key-~D~ to design screen or key-~L~ to LOAD screen. "
1 ;"Press any key "
1 ;"Press A=
1 ;"Please enter sprite letter."
1 ;"PRESS KEY"''"'
1 ;"PLEASE WAIT. "
1 ;"PEN ";("DOWN=
1 ;"K L M N O P Q R S T"
1 ;"Is this the start position.
1 ;"Is this the finish position.
1 ;"Insert Sceeen tape and press play on tape recorder. ":
1 ;"IMAGE DATA":
1 ;"Enter left or right
1 ;"Enter Number/Letter for :- ";(u$);a$
1 ;"ENTER FILENAME:-"',
1 ;"Correct Y/N "
1 ;"Correct Y or N"
1 ;"A B C D E F G H I J ";
1 ;"1 2 3 4 5 6 7 8 ";
1 ;" SPRITE DESIGNER. ":
1 ;" SEARCHING for ";n$;". "
1 ;" REPLACE DESIGNER TAPE AND PRESS PLAY ON TAPE RECORDER"
1 ;" R.D.FOORD SOFTWARE 1985 ":
1 ;" PRESS LETTER FOR EXIT GRAPHIC."
1 ;" Enter Set no.1 or 2 "
1 ;" "'" ":
1 ;" "'" "
1 ;" Use cursor keys to move exitposition then press key ~z~ to set position."
1 ;" Use cursor keys to move willy position then press key ~z~ to set position."
1 ;" PRESS ANY KEY "
1 ;" Enter attribute. "
1 ;" Please Wait. ":
1 ;" PRESS ANY KEY "
1 ;" ":
1 ;" ":
1 ;" ":
1 ;" "
1 ;" "
1 ;" "
1 ;" "
1 ;"
1 92,50,38,484
1 8|T|8-7{m^
1 8 9 10 11 12 13 14 15
1 50,76,77,50,171,203,50,38,51\
1 50,64,65,50,128,171,50,32,43
1 50,51,64,50,171,203,50,128,129p
1 50,48,68,50,171,192,50,136,137
1 50,43,51,50,128,171,50,128,129
1 50,38,51,50,171,203,50,51,64f
1 50,32,43,50,128,171,50,43,51
1 50,171,192,50,48,68>
1 50,171,192,50,48,68
1 50,136,137H
1 50,136,137,50,114,115,50,76,77*
1 50,136,137,
1 50,128,129,50,102,103,50,86,87z
1 50,128,129,50,102
1 2rs2rs2`a2LM2L
1 2fg2VW2`V2
1 2@A2fgdfg2rsdLM2VW2
1 114,115,50,76,77R
1 ,col;("Thro' block=
1 ,c;" ";t$(a
1 ,,,,,,,,,,,,,,,,,,,,,,**********,,,,,,,,,,,//////,,,,,2222)))))),,,",,++++++/////.....2222((())),,,",+++++++++,,,.....2222((())),,,"+++++++++,,,%%%""""""""""""",,,",+++++++++%%"""""""""""""""",""""###
1 +u);"Correct Yes/No"
1 +sp),(sl*32
1 +sp),(fl*32
1 +((line-16
1 );(" "
1 );" k 1 G=
1 );" k 2 Th2 obj"
1 ),(line*32
1 )+((pol-97
1 )+("Travelator=
1 )+("Travelator "
1 )+("Travelator
1 )+("Thro' block
1 )+("Stop block=
1 )+("Stop block
1 )+("Sink block=
1 )+("Sink block
1 )+("Killer 2=
1 )+("Killer 2
1 )+("Killer 1=
1 )+("Killer 1
1 )+("2nd Thro'=
1 )+("2nd Thro'
1 )+(" Stop block "
1 )+(" Sink block "
1 )+(" Object block "
1 )+(" Killer 2 "
1 )+(" Killer 1 "
1 )+(" 2nd Thro' "
1 (pointer+1
1 (o+obpos+4
1 (o+obpos),a
1 (o+line*32
1 (EUGHGT),Al
1 (EUGHGT),A
1 (CHEAT),AR
1 (CHEAT),A*
1 '"FILE IS OK!"''
1 ' to continue with program."
1 ' program again."''"'
1 ' TO EDIT SPRITES"
1 #####"""""""""""""""""""""""""""""""""""""""""""""""""WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVUUUUUUUUUUUUUUUUUUUUUUUUVVVVRRRRUWWWWWWWWWWWWWWWWWWWWWWUWWWWWWRRUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx/////////////////////////////////oooooooooooooooooooooooooooooo//ohhhhhhhhhhhhhhhhhhhhhhhhhhooo//oooooooooooooooooooooooooooooo/////////////////////////////////////////////////////////////////mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUm
1 "sprite des"
1 "i"+(a-693
1 "h"+(a-609
1 "g"+(a-600
1 "f"+(a-591
1 "enter lenght of travelator";s
1 "enter direction 1-left 0-right";t
1 "e"+(a-582
1 "d"+(a-573
1 "c"+(a-564
1 "b"+(a-555
1 "Please enter title of screen :- ";a$
1 "Please enter BORDER colour. :- ";bor
1 "Insert blank tape to SAVE code."
1 "Enter location no.";x
1 "Enter file name-";a$:
1 "Enter attributes. ";aa
1 is a travelator which *will take MM for a ride.*Blocks F & G are killer blocks*-one touch and poor MM is a *gonner.*Block H is a thro' block.*Block I is the object block *which MM has to collect.*Upto 5 objects can be placed *in the room.* PRESS ANY KEY ** EXIT BLOCK*This is the exit block to the *next screen.It will start to *flash when all the objects *from the room have been *collected. *** SPRITES*Select a sprite from the table.*Upto 4 can be placed *horizontally on the screen.*First by placing the sprite at*the start position,then giving*the attribute and finally *placing the sprite at the end *position.*To select less than 4 sprites *press key ~Z~ for start *position and then press key *~Q~.* PRESS ANY KEY ** MANIC MINOR**Position MM on the screen *facing left or right.***________________________________**USE THE CURSOR KEY'S TO PLACE *OR MOVE BLOCKS AROUND THE *SCREEN. * PRESS ANY KEY * _____________
1 Travelator"
1 Thro blocks"
1 Stop blocks"
1 Sink blocks"
1 R.D.FOORD SOFTWARE 1985 * * (DESIGNER) * * * * Q to P = Left & Right . . Bottom row = Jump . . A to G = Pause . . H to L = Tune On/Off . . . Guide Miner Willy through 20 lethal caverns . . . . . . . .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOOOOOOOOOOOOOMNNNNNMMMMMMOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8888VVVVVVVVVVVVVVVVVVVVVVVVV8888888888888888888888888888888888800000000000000000000000000000000WWWWWWWWWWggggggggggggggggggggggFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
1 PLEASE REWIND TAPE TO VERIFY
1 LOAD SPRITE FILE (Y/N)
1 Killer 2"
1 Killer 1"
1 Background"
1 40 41 42 43 44 45 46 47
1 2nd Thro'"
1 24 25 26 27 28 29 30 31
1 16 17 18 19 20 21 22 23
1 56 57 58 59 60 61 62 63"
1 48 49 50 51 52 53 54 55
1 32 33 34 35 36 37 38 39
1 0 1 2 3 4 5 6 7
1 bac thr sin sto ";("tra"
1 Please Wait!!!
1 INFORMATION.**Manic Minor consists of 8 static*blocks.*Block A is normally blank and *makes up the background for the*room.This should be a blank *block.*Block B will allow MM to pass *through from underneath or *from the side and will hold *him up if he lands on top.*Block C is the same as block B*but if MM lands on top it will*disintergrate.*Block D won't let MM through *no matter which direction he *comes from.*Block
1