Top 10k strings from Manic Miner Game Designer & Editor v8.0 (1988)(R.D. Foord Software)(Side A).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
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4 linea=linea+8 4 linea,cola; 3 attr=line*32 3 A,(EUGHGT) 3 ,cola;y$(3 3 +col+22528 3 )+(line*32 3 (o+(line*32 2 rf`VfVVQ`QQVfVV 2 linea,cola;" 2 line,col;" 2 cola=b-linea*32 2 col=(col-1 2 col=(col+1 2 POINTER=65047 2 NZ,CKCHEAT 2 DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 2 C`!4P1!P7aP( 2 ;"SELECT SPRITE (1-8)" 2 ;" "''" ": 2 ;" Correct 2 ;" "; 2 2rs2LM2LM2 2 2fg2VW2@A2 2 +cola+linea*32 2 )-linea*32 2 (o+obpos+3 2 (o+obpos+2 2 (o+obpos+1 2 $0!Q0$1 B 1 y1,x1;" ": 1 u$=(" Thro' block " 1 sprite des@" 1 sc>fc)+(sl*32 1 sc<fc)+(sl*32 1 sc<fc)+(fl*32 1 rf`VfVVQ`QQVVVV 1 pok=((pon-1 1 pointer=pointer+2 1 peek=(16384 1 paper1=paper1-8 1 paper1;" "; 1 paper1;" " 1 obpos=obpos+5 1 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o 1 n$=b$+a$+b$ 1 mmdes 1 m);("UP = 1 line=line-(i$= 1 line,col;"* 1 line,col-1 1 line,col+2 1 ink1=x-paper1*8 1 h$="Enter attributes for " 1 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g 1 fc>sc)+(sl*32 1 fc>sc)+(fl*32 1 fc<sc)+(fl*32 1 cola=cola-cd: 1 cola=cola+cd: 1 col=col-(i$= 1 ause/SPACE" 1 attr=22816 1 attr=22528 1 Z=Willy Pos. 1 Z=Screen Title 1 Z=Save Game 1 Z=Exit Graphic 1 Z,CKNXCHTv 1 Y=Y+(Z$="x")-(Z$="w")+(Z$="z")+(Z$="c")-(Z$="q")-(Z$="e") 1 Y1,X1;" ": 1 X=X+(Z$="d")-(Z$="a")+(Z$="c")+(Z$="e")-(Z$="z")-(Z$="q") 1 SAVING ";N$;" " 1 Please wait. 1 PfgPVW2VW2 1 PLEASE ENTER FILENAME:- 1 NZ,NXSHEETz 1 NZ,NEWHGH( 1 NZ,LPDEAD1 1 NC,CKCHEAT 1 MMDES#7 1 IX,CHEATDT: 1 HL,SCORBUFP 1 HL,HGHSCOR 1 DE,SCORBUF 1 DE,MANDAT+64 1 DE,HGHSCORZ 1 DE,0BAE0Hr 1 D);("UNDRAW= 1 Created with Ramsoft MakeTZX 1 BC,0F7FEHN 1 BC,0EFFEHh 1 B$=A$(Z)+B$ 1 AIR00000000000000000000High Score 000000 Score 000000GameOver 1 A. . . . * * * * * * * * MANIC MINOR #2 * * 1 A,(EUGHGT)X 1 A,(CHEAT)> 1 @ PHTRUfff 1 ?f~~ff~~fB 1 =test sprite" 1 =CLEAR GRID : 1 ='SAVE' code : 1 ;("Background 1 ;(" DRAW= 1 ;'" ";: 1 ;"Use the cursor keys." 1 ;"Use cursor keys to move sprite then press key ~z~ to set sprite.": 1 ;"SPRITE:";Q 1 ;"SELECT TO SPRITE (1-8)" 1 ;"Q W E \|/ A-+-D /|\ Z X C"((a*5 1 ;"Press key-~D~ to design screen or key-~L~ to LOAD screen. " 1 ;"Press any key " 1 ;"Press A= 1 ;"Please enter sprite letter." 1 ;"PRESS KEY"''"' 1 ;"PLEASE WAIT. " 1 ;"PEN ";("DOWN= 1 ;"K L M N O P Q R S T" 1 ;"Is this the start position. 1 ;"Is this the finish position. 1 ;"Insert Sceeen tape and press play on tape recorder. ": 1 ;"IMAGE DATA": 1 ;"Enter left or right 1 ;"Enter Number/Letter for :- ";(u$);a$ 1 ;"ENTER FILENAME:-"', 1 ;"Correct Y/N " 1 ;"Correct Y or N" 1 ;"A B C D E F G H I J "; 1 ;"1 2 3 4 5 6 7 8 "; 1 ;" SPRITE DESIGNER. ": 1 ;" SEARCHING for ";n$;". " 1 ;" REPLACE DESIGNER TAPE AND PRESS PLAY ON TAPE RECORDER" 1 ;" R.D.FOORD SOFTWARE 1985 ": 1 ;" PRESS LETTER FOR EXIT GRAPHIC." 1 ;" Enter Set no.1 or 2 " 1 ;" "'" ": 1 ;" "'" " 1 ;" Use cursor keys to move exitposition then press key ~z~ to set position." 1 ;" Use cursor keys to move willy position then press key ~z~ to set position." 1 ;" PRESS ANY KEY " 1 ;" Enter attribute. " 1 ;" Please Wait. ": 1 ;" PRESS ANY KEY " 1 ;" ": 1 ;" ": 1 ;" ": 1 ;" " 1 ;" " 1 ;" " 1 ;" " 1 ;" 1 92,50,38,484 1 8|T|8-7{m^ 1 8 9 10 11 12 13 14 15 1 50,76,77,50,171,203,50,38,51\ 1 50,64,65,50,128,171,50,32,43 1 50,51,64,50,171,203,50,128,129p 1 50,48,68,50,171,192,50,136,137 1 50,43,51,50,128,171,50,128,129 1 50,38,51,50,171,203,50,51,64f 1 50,32,43,50,128,171,50,43,51 1 50,171,192,50,48,68> 1 50,171,192,50,48,68 1 50,136,137H 1 50,136,137,50,114,115,50,76,77* 1 50,136,137, 1 50,128,129,50,102,103,50,86,87z 1 50,128,129,50,102 1 2rs2rs2`a2LM2L 1 2fg2VW2`V2 1 2@A2fgdfg2rsdLM2VW2 1 114,115,50,76,77R 1 ,col;("Thro' block= 1 ,c;" ";t$(a 1 ,,,,,,,,,,,,,,,,,,,,,,**********,,,,,,,,,,,//////,,,,,2222)))))),,,",,++++++/////.....2222((())),,,",+++++++++,,,.....2222((())),,,"+++++++++,,,%%%""""""""""""",,,",+++++++++%%"""""""""""""""",""""### 1 +u);"Correct Yes/No" 1 +sp),(sl*32 1 +sp),(fl*32 1 +((line-16 1 );(" " 1 );" k 1 G= 1 );" k 2 Th2 obj" 1 ),(line*32 1 )+((pol-97 1 )+("Travelator= 1 )+("Travelator " 1 )+("Travelator 1 )+("Thro' block 1 )+("Stop block= 1 )+("Stop block 1 )+("Sink block= 1 )+("Sink block 1 )+("Killer 2= 1 )+("Killer 2 1 )+("Killer 1= 1 )+("Killer 1 1 )+("2nd Thro'= 1 )+("2nd Thro' 1 )+(" Stop block " 1 )+(" Sink block " 1 )+(" Object block " 1 )+(" Killer 2 " 1 )+(" Killer 1 " 1 )+(" 2nd Thro' " 1 (pointer+1 1 (o+obpos+4 1 (o+obpos),a 1 (o+line*32 1 (EUGHGT),Al 1 (EUGHGT),A 1 (CHEAT),AR 1 (CHEAT),A* 1 '"FILE IS OK!"'' 1 ' to continue with program." 1 ' program again."''"' 1 ' TO EDIT SPRITES" 1 #####"""""""""""""""""""""""""""""""""""""""""""""""""WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVWWWWWWWWWWWWWWWWWWWWVVVVVVVVVVVVUUUUUUUUUUUUUUUUUUUUUUUUVVVVRRRRUWWWWWWWWWWWWWWWWWWWWWWUWWWWWWRRUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx/////////////////////////////////oooooooooooooooooooooooooooooo//ohhhhhhhhhhhhhhhhhhhhhhhhhhooo//oooooooooooooooooooooooooooooo/////////////////////////////////////////////////////////////////mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUm 1 "sprite des" 1 "i"+(a-693 1 "h"+(a-609 1 "g"+(a-600 1 "f"+(a-591 1 "enter lenght of travelator";s 1 "enter direction 1-left 0-right";t 1 "e"+(a-582 1 "d"+(a-573 1 "c"+(a-564 1 "b"+(a-555 1 "Please enter title of screen :- ";a$ 1 "Please enter BORDER colour. :- ";bor 1 "Insert blank tape to SAVE code." 1 "Enter location no.";x 1 "Enter file name-";a$: 1 "Enter attributes. ";aa 1 is a travelator which *will take MM for a ride.*Blocks F & G are killer blocks*-one touch and poor MM is a *gonner.*Block H is a thro' block.*Block I is the object block *which MM has to collect.*Upto 5 objects can be placed *in the room.* PRESS ANY KEY ** EXIT BLOCK*This is the exit block to the *next screen.It will start to *flash when all the objects *from the room have been *collected. *** SPRITES*Select a sprite from the table.*Upto 4 can be placed *horizontally on the screen.*First by placing the sprite at*the start position,then giving*the attribute and finally *placing the sprite at the end *position.*To select less than 4 sprites *press key ~Z~ for start *position and then press key *~Q~.* PRESS ANY KEY ** MANIC MINOR**Position MM on the screen *facing left or right.***________________________________**USE THE CURSOR KEY'S TO PLACE *OR MOVE BLOCKS AROUND THE *SCREEN. * PRESS ANY KEY * _____________ 1 Travelator" 1 Thro blocks" 1 Stop blocks" 1 Sink blocks" 1 R.D.FOORD SOFTWARE 1985 * * (DESIGNER) * * * * Q to P = Left & Right . . Bottom row = Jump . . A to G = Pause . . H to L = Tune On/Off . . . Guide Miner Willy through 20 lethal caverns . . . . . . . .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOOOOOOOOOOOOOMNNNNNMMMMMMOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM8888VVVVVVVVVVVVVVVVVVVVVVVVV8888888888888888888888888888888888800000000000000000000000000000000WWWWWWWWWWggggggggggggggggggggggFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD 1 PLEASE REWIND TAPE TO VERIFY 1 LOAD SPRITE FILE (Y/N) 1 Killer 2" 1 Killer 1" 1 Background" 1 40 41 42 43 44 45 46 47 1 2nd Thro'" 1 24 25 26 27 28 29 30 31 1 16 17 18 19 20 21 22 23 1 56 57 58 59 60 61 62 63" 1 48 49 50 51 52 53 54 55 1 32 33 34 35 36 37 38 39 1 0 1 2 3 4 5 6 7 1 bac thr sin sto ";("tra" 1 Please Wait!!! 1 INFORMATION.**Manic Minor consists of 8 static*blocks.*Block A is normally blank and *makes up the background for the*room.This should be a blank *block.*Block B will allow MM to pass *through from underneath or *from the side and will hold *him up if he lands on top.*Block C is the same as block B*but if MM lands on top it will*disintergrate.*Block D won't let MM through *no matter which direction he *comes from.*Block 1